Andre Montes Rodrigues2018-04-05T15:00:56+00:00
Andre Montes Rodrigues
Andre Montes RodriguesDoutorando

Who Am I?

PhD candidate at Polytechnic Engineering School (Poli – USP), Masters in Science from Institute for Energy and Nuclear Research (IPEN – USP) and Bachelor in Architecture and Urbanism (University of Sao Paulo – USP).

Goal-oriented hybrid researcher and developer, skilled in integrating humanities and technology. Multidisciplinary education in civil construction (design, planning and construction), design (industrial, graphic and interactive), computing (visualization and interactive software, games), arts (music and visual arts), writing and entrepreneurship. National and international experience in several technological and science-based interdisciplinary projects. Captures and understands languages, goals and priorities of professionals and researchers from several areas, specially engineering, social and biological sciences in the context of complex projects.

Hobbies: sports (roller skiing, running, cycling, speed skating, cross training), inventing gadgets, cooking, playing classical guitar, coffee and beer connoisseur

  • Two works selected for 2016 ACM Siggraph VR Village. One work selected for 2017 Siggraph Emerging Technologies.

  • Works selected for 3 editions of IEEE 3D User Interfaces Context. 2nd place at the 2015 IEEE 3D User Interfaces Context for the project “Crosscale”. 2nd place at the 2017 IEEE 3D User Interfaces Context for the project “Batmen Beyond”.

  • PhD CNPq federal research scholarship (current).

  • Master research CNPq federal research scholarship (2012 –2013).

  • Three CNPq federal undergraduate research scholarships (2006, 2007 and 2009).

Some of my highlights

Practical knowledge integration in technological products within multidisciplinary projects contexts, aiming tackling relevant contemporary issues. Particular interest in: Human-Computer Interaction; human-centered value-based interactive systems; communication and perceptual issues of 3D interaction and visualization; participative development methodologies; project and design methodologies; interactive tools, methods and systems for advancements in visualization and active learning methodologies; knowledge incorporation in software to empower citizens with creative capabilities; generative architecture for knowledge democratization and creation of virtual worlds for compelling and novel experiences; artificial intelligence and creativity.

Five years’ experience with action research methodology applied to software development. Comprehensive experience in HCI research methodologies and interactive software development for multiple platforms (desktop, mobile and virtual reality systems), using conventional and agile methodologies. Virtual scenarios (or level design) creation methodologies adopting architectonic and urbanistic criteria. Conventional and parametric methodologies for 3D modelling for virtual models and 3D printing. Graphic design skills for visual identity, logos and layouts, using vetorial drawing software. Experience in technical and scientific writing and revision. Comprehensive experience on 3D printing technology (laser cutting, polymer extrusion, paper cutting, milling). Good knowledge and comprehension of computer hardware. Technology and programming: Unity 3D and Unreal game engines, Blender, WebGL. Programming with Python, Javascript, C#, C++ and C, using conventional or object-oriented approaches.

  • Rodrigues, A. M., Belloc, O., Borba, E.Z., Nagamura, M., Zuffo, M.K.; Batmen beyond: Natural 3D manipulation with the BatWand. In: Proceedings of the 2017 IEEE Virtual Reality, Los Angeles, 2017.

Link: http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7889402

  • Rodrigues, A. M., Zuffo, M.K.; Belloc, O., Faria, R. A virtual musical instrument for 3D performance with short gestures. In: Proceedings of the 12th International Symposium on Computer Music Multidisciplinary Research (CMMR), 2016, Sao Paulo.

Link (free access): http://www.ime.usp.br/~cmmr2016/CMMR2016_proceedings.pdf

  • Cabral, M.; Rodrigues, A. M.; Belloc, O., Borba, E.Z.; Zuffo, M.K. Immersive and Interactive Procedure Training Simulator for High Risk Power Line Maintenance. In: Proceedings of the 2016 ACM SIGGRAPH, Anaheim, 2016, Article No

Link: http://dl.acm.org/citation.cfm?id=2929497

  • Cabral, M.; Rodrigues, A. M.; Roque, G.; Nagamura, M.; Borba, E.Z.; Kurashima, C.; Zuffo, M.K. Batmen — Hybrid collaborative object manipulation using mobile devices. In: Proceedings of the 2016 IEEE Virtual Reality, Greenville, 2016, pp. 328-328.

Link: http://ieeexplore.ieee.org/document/7460077/?reload=true&arnumber=7460077

  • Cabral, M.; Rodrigues, A. M.; Belloc, O.; Borba, E.Z.; Zuffo, M.K. VR THOR — Virtual reality training with hotstick on operations risks. In: Proceedings of the 2016 IEEE Virtual Reality, Greenville, 2016, pp. 327-327.

Link (free access): http://ieeevr.org/2016/program/videos/

  • Cabral, M.; Rodrigues, A. M.; Roque, G.; Belloc, O.; Nagamura, M.; Faria, R.R.A.; Teubl, F.; Kurashima, C.; Lopes,R.; Zuffo, M.K. Crosscale: A 3D virtual musical instrument interface. In: Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, Arles, 2015, pp. 199-200.

Link: http://ieeexplore.ieee.org/document/7131769/?reload=true&arnumber=7131769

  • Cabral, M.; Rodrigues, A. M.; Belloc, Olavo ; Ferraz, R.; Teubl, F.; Doreto, F.; Lopes, R.; Zuffo, M.K. Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS. In: Proceedings of the 2014 IEEE Symposium on 3D User Interfaces, MN, 2014, p. 187.

Link: http://ieeexplore.ieee.org/document/6798883/?reload=true&arnumber=6798883

  • E.Z.; Cabral, M.; Lopes, R.; Zuffo, M.K.; Kopper, R. A fully immersive virtual model to explore archaeological sites. In: Proceedings of the 2016 IEEE Virtual Reality, Greenville, 2016, pp. 326-326.

Link (free access): https://www.computer.org/csdl/proceedings/vr/2016/0836/00/07504785.pdf

  • E.Z.; Cabral, M.; Lopes, R.; Zuffo, M.K.; Kopper, R. VR Model to Explore Archaeological Sites in a Non-destructive Way. In: Proceedings of the 2016 ACM SIGGRAPH, Anaheim, p. 23:1, article no 23.

Link: http://dl.acm.org/citation.cfm?id=2932630

  • Ferreira, F.; Cabral, M.; Belloc, O.; Miller, G.; Kurashima, C.; Lopes, R.; Stavness, I.; Anacleto, J.; Zuffo, M.; Fels, S. Spheree: A 3D Perspective-corrected Interactive Spherical Scalable Display. ACM SIGGRAPH 2014 Posters. Vancouver, p. 86:1, article no

Link: http://dl.acm.org/citation.cfm?id=2614091&dl=ACM&coll=DL&CFID=670141907&CFTOKEN=16005029

  • Rodrigues, A. M., Zuffo, M.K.; Belloc, O., Faria, R. A virtual musical instrument for 3D performance with short gestures. Lecture Notes on Computer Science. Springer (In Press).
  • Rodrigues, A. M.; Hepner, A.; Spangenberg, J.; Zumthor, C. Green Worm In: Designing at The Edge of the Center, 1 ed., São Paulo: Imprensa Oficial, 2007, p. 89-93.

Link (free access): https://stellar.mit.edu/S/project/saopaulo/courseMaterial/topics/topic18/readings/studio_book_final/studio_book_final.pdf

 

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This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.